Europa Universalis IV (Randomizable World).Age of Mythology: Extended Edition (Steam Workshop - Map Scripts).Lingo (Brenton Wildes) / Pokémon Emerald Version / Doom II / Shivers / Heretic / Landstalker: The Treasures of King Nole / Final Fantasy Mystic Quest (added to Archipelago).The Legend of Zelda: Majora's Mask 3D (MM3D_Randomizer.The Battle of Olympus (Item Randomizer).Super Mario RPG (Switch) (ObsidianMaker's).Pokémon Mystery Dungeon: Red Rescue Team (Suguivy's).KuruKuru Kururin (KuruKuruKurandomizer).This subset only shows recently added entries from the past 3 months, with the most recent ones on top, with the exclusion of obsolete ones. Last revision: Official Discord Community Server I am also available there for support.The BIG List of Video Game Randomizers | Guillaume Fortin-DebigaréĮxhaustive list of all known video game randomizers. The new Discord server for DISE has become a small community for discussing DISE, the games, and for getting the latest experimental builds of DISE. At this time, SW supports Dead Island Definitive Edition but not Riptide. * PS4 support relies on third party software like Save Wizard for save decryption/encryption. Donations are still appreciated but everyone gets all of the features DISE has to offer. The premium features are now completely free.Support for Dead Island (Riptide) Definitive Edition for PC and PS4*.Here are perhaps the top two changes in DISE: Your help with testing both existing and new features will also be much appreciated! The next version is not yet ready for an official release, but thanks to a lot of people who already helped with testing DISE, it should be stable enough for general use. Major changes mean that there is a high risk of introducing new bugs, and for that reason it has needed a long round of testing to fix major problems. In case you did not know, the project was resurrected last year, and many changes have been made in DISE. TL DR: Experimental builds of DISE are available in the #edge channel on the DISE Discord server. If you are excited about DISE being open-source, why not go ahead and check it out on GitHub? You can look me up on DISE's Discord server if you have any questions, or send me a good old e-mail. I wanted to preserve the history but I needed to make sure that there were no more sensitive files in the code base accidentally being made public. To start with, I have set up build automation, reformatted the code, removed secret files from the code base and started a new change history for the code. Things will be rough in the beginning but we have to start somewhere and improve from there. I would rather that you didn't see those things. There are ugly things in the code that should have been done better. Opening up a project after almost 9 years is not an easy task. Even if someone tries to steal my work now, you guys know. It was considered many times but protecting my child always weighed more.īy now DISE has a community and a lot of people know who made DISE. I debated with myself whether I should open-source the project and risk people stealing my hard work and taking credit for it. The project was neglected for several years in a somewhat incomplete state, yet it was impossible to abandon it. Did you know that I have kept giving free support since the first release? That still applies today even though I haven't given it much love over the recent years.ĭISE has always been mostly a one-man project that took a lot of effort which has not given me a whole lot in return. DISE has been a project most dear to me ever since it was born in year 2011.
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